# Wolf-First Port Queue

This queue is based on the generated manifest from the current Inform source tree at `C:\Users\dmssi\Documents\GitHub\Flexible-Survival`.

Generated source files:

- [inform_source_manifest.json](/C:/Users/dmssi/Documents/GitHub/FlexibleShh/FS-Renpy/docs/inform_source_manifest.json)
- [inform_source_manifest.md](/C:/Users/dmssi/Documents/GitHub/FlexibleShh/FS-Renpy/docs/inform_source_manifest.md)

Wolf-related manifest counts:

- `enemy`: 15
- `event`: 5
- `infection`: 1
- `location`: 1
- `npc`: 1

## First Playable Slice

This should be the first actual port batch, because it gives a self-contained wolf route rather than a loose pile of species files.

- `enemy`: `Wolfman` by `Wahn`
- `npc`: `Brennan's Wolves` by `Wahn`
- `location`: `Lair Of The Lupines` by `Gherod`
- `event`: `Husky BadEnd` by `Gherod` or `Broken Husky Bad-End` by `Luneth`
- `infection`: `Latex Wolf` by `Stripes`

## Core Wolf Combat Backlog

- `enemy`: `Alpha Husky` by `Sarokcat`
- `enemy`: `Alpha Wolf` by `Sarokcat`
- `enemy`: `Black Wolf` by `Stripes`
- `enemy`: `Dire Wolf` by `Qazarar`
- `enemy`: `Female Husky` by `Nuku Valente`
- `enemy`: `Feral Wolf Bitch` by `Prometheus`
- `enemy`: `Feral Wolf Herm` by `Prometheus`
- `enemy`: `Feral Wolf Male` by `Prometheus`
- `enemy`: `Painted Wolf Herm` by `Guest Writers`
- `enemy`: `Werewolf Brute` by `Gherod`
- `enemy`: `Wolfman` by `Wahn`
- `enemy`: `Wolftaur` by `Sarokcat`
- `enemy`: `Wrestling Wolf` by `Guest Writers`

## Wolf-Adjacent Or Special-Case Content

- `event`: `Broken Husky Bad-End` by `Luneth`
- `event`: `Husky BadEnd` by `Gherod`
- `event`: `Latex Husky Statue` by `Shiru`
- `event`: `Latex Quad Husky` by `Stripes`
- `event`: `Werewolf` by `CrimsonAsh`
- `enemy`: `Gyrwolf Gryphon` by `Prometheus`
- `enemy`: `Werewolf Costume` by `Stripes`

## Story Anchors

- `npc`: `Brennan's Wolves` by `Wahn`
- `location`: `Lair Of The Lupines` by `Gherod`
- Brennan, Romulus, and Remus references should be checked alongside Wahn dialogue and related camp content.
- Jennifer and the Fairhaven Wolves material are wolf-adjacent story hooks and should be reviewed once the first combat/location slice is stable.

## Batch Shape

The first wolf batch should be a playable cluster, not a species dump:

1. One wolf-related enemy plus its infection data.
2. One wolf-related location or encounter entry point.
3. One connected NPC or event thread.
4. Validation that the batch is reachable from normal play.

## Notes

- Some wolf-adjacent material is already present in `game/scripts`, but this queue is source-driven, not parity-confirmed.
- The next pass should split each line into:
  `already ported`, `partially ported`, and `not ported`.
- `Werewolf` is filed under `Quests & Events` in Inform, so the manifest maps it to an event target, not an enemy target.
